
Graphic Adventure Assembler for Commodore 64
A downloadable game creation system
This tool creates graphic adventure games for the Commodore 64. The user writes a script file that defines rooms and objects, writes code for the objects, and provides graphical assets. The program outputs a C64 program you can play and distribute as you like. See included manual for more details. A very small example game is included, as well as a larger more detailed one.
Suggestions welcome. I have been polishing this thing for a long time, and while I have many ideas for improvements, I sort of have to get it out there to gauge if there is any interest before continuing to develop this thing. I have a rudimentary map editor in Python half done, but it is in no state to release yet.
Tested in Windows and Linux Mint
Requirements:
Regina Rexx interpreter: https://regina-rexx.sourceforge.io/
Acme Assembler: https://sourceforge.net/projects/acme-crossass/
Sub-Christ's CharPad: https://csdb.dk/release/?id=200347
A sprite editor of your choice.
| Status | Released |
| Category | Tool |
| Author | malcontent |
| Genre | Adventure |
| Tags | 8-Bit, Commodore 64, Creative, Game engine, gcs, Open Source, programming, tool, zzt |
| Average session | Days or more |
| Inputs | Gamepad (any) |




Comments
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This is super cool and I'll give it a try soon!
Thanks for checking it out! Don't hesitate to contact me with any questions.