Map editor released!
My very first C++ program! I gave up on python for the map editor and instead taught myself some C++.
The map editor saves maps in the format GAAC64 expects. You can still use Charpad and the conversion script, but because of the way Charpad works, each character can only be assigned one color. This is not an actual limitation of the map, and the map editor allows any character to be any color. I developed on 64-bit Linux Mint, so the binary is for Linux. As a newcomer to C++. cross-compiling seems to be above my pay grade, so if anyone with some C++ skills and a Windows or Mac PC could slip me an executable that would be great!
The program uses the Fast/Light Toolkit: fltk.org
Source code included.
Files
Get Graphic Adventure Assembler for Commodore 64
Graphic Adventure Assembler for Commodore 64
A tool to make simple graphic adventure games for the Commodore 64
Status | Released |
Category | Tool |
Author | malcontent |
Genre | Adventure |
Tags | 8-Bit, Commodore 64, Creative, Game engine, gcs, Open Source, programming, tool, zzt |
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